Among the areas of improvement in Titanfall 2 is its matchmaking, which should now be faster, make better matches, and generally be easier to understand. That’s according to a blog post and video above by Respawn server engineer Mike Kalas, who laid out the various problems with Titanfall’s matchmaking before explaining what’s been changed. These issues cropped up in a number of ways. Players’ skill ratings were updated match-to-match, but this was largely based on wins or losses and couldn’t dictate what games they ended up in without that player backing out of a match. The game also did a poor job of communicating what matchmaking was doing, making it look like you’ll be in an unbalanced match causing some players to back out during the process, creating more problems. Servers couldn’t be merged properly as players left. And the inherent problems with only some players owning DLC maps made everything worse. The DLC issue, for one, is gone straight away–EA has already announced it plans to give away all future maps and modes for free. Kalas said this is so “we could have the fastest and best quality matchmaking possible.
Titanfall 2 devs adjusting matchmaking to learn from original’s mistakes
New to Shacknews? Signup for a Free Account. The first video dealt with server architecture , and the latest expands to matchmaking in multiplayer. Here’s what they have focused on:.
In the original “Titanfall,” the matchmaking process created a more balanced gameplay that allowed for a more competitive and balanced match.
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Titanfall 2’s matchmaking is based on skill and contribution to matches
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Following last week’s Improved Matchmaking Beta, developer Respawn has issued an update for mechanized shooter Titanfall that improves.
I know many people inevitably missed out on it given that it only launched on Xbox One and PC , but the first Titanfall still stands as one of my favourite shooters of this generation. Its slick combination of on-foot shooting and bulky mech piloting made for an exhilarating multiplayer experience, which seems to be refined in the imminent sequel. But developers Respawn Entertainment are making big strides in their online infrastructure, which is being tweaked to the highest degree.
In the latest entry in their running developer diary series , Respawn takes aim at the need to improve matchmaking automation in Titanfall 2, particularly when determining player skill. That need has changed the way Titanfall 2 analyses its players, looking into more individual metrics to make better calculations. Matthew got his hands on Titanfall 2 back at E3 and loved some of the new additions Respawn is bringing to the sequel, most notably the grappling hook.
Titanfall 2 is a first-person shooter video game , developed by Respawn Entertainment and published by Electronic Arts. In Titanfall 2 , players control Titans, mecha -style exoskeletons and their pilots, who are agile and equipped with a variety of skills ranging from wall-running to cloaking. Set in a science fiction universe, the single-player campaign follows the story of Jack Cooper, a rifleman from the Frontier Militia, who bonds with his mentor’s Titan BT after his mentor is killed in action.
Together, they embark on a quest to stop the Interstellar Manufacturing Corporation IMC from launching a superweapon that is threatening to destroy the Militia planet Harmony. The game’s two-year development cycle began in mid The decision to add a single-player campaign to the game came about because the team wanted to expand the game’s player base.
How does the matchmaking work in Titanfall 2? I’ve been playing quite a bit (level 25 now) but my K/D is around.
Following last week’s Improved Matchmaking Beta, developer Respawn has issued an update for mechanized shooter Titanfall that improves matchmaking in both the “Attrition” and “Hardpoint” game types. This update has been designed to counter one of Titanfall’s most glaring flaws: its seemingly random method of matching would-be titan pilots in multiplayer. Titanfall itself has received glowing praise , but few would argue that the original matchmaking system made any sort of sense.
Though this update will not affect matchmaking in the Campaign portion of Titanfall , Respawn claims that further matchmaking updates are on the way, just as soon as the studio can properly test their changes. Titanfall’s matchmaking update is available to all players at no charge and should be installed the next time you fire up your giant robot of choice. Buyer’s Guide. Log in.
Titanfall 2 matchmaking will be much quicker, even than in the original
The first Titanfall uses a pretty straightforward matchmaking system where we try to put players into a match or start a new match if there were no good spots to put them. By showing the teams being formed in the lobby, the process can appear chaotic and encourages players to back out and search again, which adds to the visual confusion. As well, when faced with matchmaking larger parties, solo players can be left wondering why the lobby is showing, for example, a 4v1.
I know many people inevitably missed out on it (given that it only launched on Xbox One and PC), but the first Titanfall still stands as one of my.
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